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In Codemasters games you're better off using values -4 to 0.īrake/acceleration deadzone: 0 or 5%. With a negative value the car will feel more twitchy around the middle but will have finer control when you turn the wheel more to the sides. With a positive value your wheel movements will be more precise (finer) around the middle but when you start turning your wheel more the wheel in the game will turn even faster meaning it's more difficult to prevent possible slides or to countersteer. How did you come up with that value? Linearity stands for the amount of turn of your wheel compared to the amount of wheel turn in game. Your real problem is coming probably from the steering linearity set to 7. I personally use 240.įor steering deadzone there's no real reason to change it from 0. So the proper way is always creating a profile for a game in Logitech Profiler and setting the rotation there and leaving it alone within game through saturation at 100.ĭepending on your driving style you're supposed to use a value between 200-350 degrees. Problem with this is that this way force feedback strength is altered and you lose quite some because of that.
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Example: in Profiler you set 500 degrees but because of 80% saturation it will be 400 degrees in game. This means that whatever the degrees of rotation is set in the Profiler will be multiplied by 0.8.
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You have quite a few things messed up in your settings and I wonder how your Logitech Profiler would look like after this.įirst of all you have steering saturation at 80%.
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